Bouncy Ball Beta 1 is here. See the downloads. This has the lightening fast rendering routine that Simon and myself optimized. Originally a 7 fps C routine to a 50 fps inline assembly routine. I am now running at the Coco’s stock speed of (just under) 1MHz instead of using the 2X speed up on the Coco 3. This also means Bouncy Ball should run on a Coco 2, but I have not tested it yet. The frame rate is buttery smooth but not vsync’ed yet. Some sounds have been added to the game, but in game ball bounce sound is not there yet. And best of all you can now use the keyboard to play!
You can now download a playable demo. I fixed the joystick button read routines. Use button 1 on either joystick to move forward, button 2 to move backwards. I don’t map RGB colors yet, so your colors will be different on an RGB monitor. See the README.txt in the zip file.