Bouncy Ball 2 this week, we have been experimenting with the GIME, building utilities and playing around with some concept art.
Bouncy Ball 2 Progress Report 1. First things first. We need to get the Coco 3 into it’s high resolution graphics mode, then display a little something. To start out small, I decided to create a program that sets the video mode, uses the MMU to map in the video memory, then clears the screen. That part was easy, although understanding the MMU was a little whacky.
I’m happy to announce that Bouncy Ball 2 development has started! Design is underway, and the sound system already sounds awesome. We have been able to make the Orchestra 90 sound mad. It’s using full stereo sound, mixing 4 channels, and uses hardly any CPU. We have a lot to learn about the Coco 3. Join us every week or two on the BB2 development blog to watch our progress. We are Lee, Simon, and Paul.