Reintegrating level renderer with Bouncy Ball

I’ve been working on optimizing my level rendering routine, and am now integrating changes back into Bouncy Ball. First kick at the can, and the results are rather humorous.

It looks like an alignment issue, and I don’t have the width of the level correct. It doesn’t surprise me though since I switched to 3 characters per level tile and I probably didn’t do my math right to account for it. Little bit of tweaking and I’m sure I’ll have it.


One thought on “Reintegrating level renderer with Bouncy Ball”

Comments are closed.