Bouncy Ball NG Progress report 5 Submitted iOS and Apple TV apps!

Progress to report on Bouncy Ball NG. iOS and Apple TV versions have been submitted today! Only took 12 builds. Had to kill off one bug, fix an issue with the splash screen on the iPad, but coolest of all was the new music.


November 27, 2017: Announcement
December 6, 2017: Progress report 1
December 31, 2017: Progress report 2 Apple TV
January 17, 2018: Progress report 3 the home stretch!
January 24, 2018: Progress report 4 signing the certs!
January 29, 2018: Progress report 5 Submitted to the app store!

Allen Huffman was kind enough to whip up a few little ditties for Bouncy Ball. Thanks very much Allen. I now have some cool playful music on my game trailer too.

Let’s see, I ended up with a total of 5 testers (not including their GF’s). Changes made:

  • Tweaked a couple of the early levels to make then easier.
  • Fixed a scoring bug.
  • Added a hint screen at the start of the game that shows how to control the game, and what squares to target.
  • Fixed the splash screen on the iPad like 3 times. I really don’t like the contraint system Apple uses.
  • Increased the size of fonts in the header area of the game to make it more readable.
  • Added more info to the window that pops up to show your current level.


  • Updated the end game sequence with the rock’in new music, and made it a little flashier.

I’ll have to do a post mortem or something, but the two biggest pain points where integrating the joystick, and rendering and upload the preview (trailer) video.

Check out the trailer here:

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