Progress to report on Bouncy Ball NG. iOS and Apple TV versions have been submitted today! Only took 12 builds. Had to kill off one bug, fix an issue with the splash screen on the iPad, but coolest of all was the new music.
Progress to report on Bouncy Ball NG. Beta testing and signing the certificates. Testing is going smoothly. Only a couple minor UI improvements so far. Biggest last minute change was adding diagrams of the controls to the Info screen. I think it helps a lot.
I really had an itch to play Bouncy Ball, the Color Computer game I wrote back in 2016. I also needed to learn SpriteKit for iOS and macOS. So I put the two needs together and created Bouncy Ball NextGen for iPad, iPhone and Mac. Everything from the original is intact, only getting an update to the UI, level flow, and sounds.
When playing it on the Coco, I always thought the game worked really well using a joystick. Now on the iPad, touching the left and right side of the screen to make it scroll is a perfect replacement. It just feels right, especially with the buttery smooth scrolling.
I wanted to keep you in the game longer, and not break the action. So progression from level to level, and death no longer requires user input, and just jumps right back into the game.
You can check out my promo video below.
November 27, 2017
Progress to report on Bouncy Ball NG. The home stretch! Everything is implemented, and just doing a little more testing before posting to the app store. I’m very happy that the Horipad Ultimate also works on my Mac. iPhone X and Apple TV gave me the most trouble.