Bouncy Ball Beta 1 is here. See the downloads. This has the lightening fast rendering routine that Simon and myself optimized. Originally a 7 fps C routine to a 50 fps inline assembly routine. I am now running at the Coco’s stock speed of (just under) 1MHz instead of using the 2X speed up on the Coco 3. This also means Bouncy Ball should run on a Coco 2, but I have not tested it yet. The frame rate is buttery smooth but not vsync’ed yet. Some sounds have been added to the game, but in game ball bounce sound is not there yet. And best of all you can now use the keyboard to play!
Inventing the adventure game is an unpublished book manuscript by Warren Robinett. The book talks about a few very early games. “Collosal Cave Adventure was the first adventure game. It was completely text-based, and had no graphics at all”. And also Adventure for the 2600. Thanks John L for sharing it on Facebook.